![]() It knows exactly to whom it is trying to appeal to, which means others will get left by the wayside. This sort of confidence inevitably becomes a double-edged sword. The team who made this clearly adores Final Fantasy, even if they have a clear disposition toward a grittier and more grounded take. FF16 is an action RPG where the ‘action’ takes center stage, but one that doesn’t wholly forget its roots. Within even its first hour, it is very clear what the goals were for the team working on it. Post-launch updates adding scenes from the Kingsglaive movie, strange collabs, and even some new mechanics entirely ultimately led to an entry that simply felt confused.įinal Fantasy XVI, on the other hand, is nothing if not confident in its design. It exhibits an identity crisis in trying to balance being an action game, being an open-world game, and being an RPG. Years later, Final Fantasy XV feels like a hesitant half-step in retrospect. While FF15 wasn’t the first time the series strayed away from its turn-based roots, it was the first time a mainline entry was primarily more action-based. ![]() Final Fantasy has been a lot of things across its lifespan to a lot of different people.
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